
RESUME
Hello, my name is Adiel Magenheim. I'm 22 years old.
I first came across the Unity game engine five years ago, in the time that has passed since I've created countless prototypes' and games for myself and others.
I am self-educated and eager to learn and tackle new and exciting things.
UNITY DEVELOPER
MOONEE
January 2020 - present
Rapid prototyping (from an idea to a published app in 1-2 weeks)
Identifying current trends and building new mechanics around them
Working closely with the publishing team and making changes according to relevant data
Integrating third party SDK and API (Game Analytics, Firebase, Adjust)
Uploading the games to Google play & App store
GAME DESIGNER & DEVELOPER
GORILLA GAMES (CO-FOUNDER)
March 2020 - November 2020
Overseeing development schedules & timeline
Creating complex systems (Player movement, Inventory system, Shop, Wave management, and more) while maintaining clean & scalable code
Outsourcing 3D modelers and animators to create high-quality assets (High poly & low poly)
Recruiting new developers and artists
Optimizing performance to create an enjoyable experience on mobile
UNITY DEVELOPER
FREELANCER
January 2016 - present
Write clean, readable, and reusable code
Using Unity built-in tools to create better experiences (Timeline & Cinemachine, Navmesh, Animation rigging)
Experience with source code management in a collaborative environment
Developing AR apps with Vuforia & EasyAR
Creating & publishing multiple mobile games

SKILLS
Excellent programming skills in C#
Profound knowledge of the Unity game engine (2D, 3D, AR)
Deep understanding of OOP and coding best practices
Experienced with the app whole life cycle, from prototyping to publishing
Extensive knowledge in making editor tools for Unity
Able to quickly develop prototypes
Designing visually appealing icons & and UI assets using Photoshop for mobile games
