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RESUME

Hello, my name is Adiel Magenheim. I'm 22 years old.
I first came across the Unity game engine five years ago, in the time that has passed since I've created countless prototypes' and games for myself and others.
I am self-educated and eager to learn and tackle new and exciting things.

Resume: CV

UNITY DEVELOPER

MOONEE

January 2020 - present

  • Rapid prototyping (from an idea to a published app in 1-2 weeks)

  • Identifying current trends and building new mechanics around them

  • Working closely with the publishing team and making changes according to relevant data

  • Integrating third party SDK and API (Game Analytics, Firebase, Adjust)

  • Uploading the games to Google play & App store

GAME DESIGNER & DEVELOPER

GORILLA GAMES (CO-FOUNDER)

March 2020 - November 2020

  • Overseeing development schedules & timeline

  • Creating complex systems (Player movement, Inventory system, Shop, Wave management, and more) while maintaining clean & scalable code

  • Outsourcing 3D modelers and animators to create high-quality assets (High poly & low poly)

  • Recruiting new developers and artists

  • Optimizing performance to create an enjoyable experience on mobile

UNITY DEVELOPER

FREELANCER

January 2016 - present

  • Write clean, readable, and reusable code

  • Using Unity built-in tools to create better experiences (Timeline & Cinemachine, Navmesh, Animation rigging)

  • Experience with source code management in a collaborative environment

  • Developing AR apps with Vuforia & EasyAR

  • Creating & publishing multiple mobile games

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SKILLS

  • Excellent programming skills in C#

  • Profound knowledge of the Unity game engine (2D, 3D, AR)

  • Deep understanding of OOP and coding best practices

  • Experienced with the app whole life cycle, from prototyping to publishing

  • Extensive knowledge in making editor tools for Unity

  • Able to quickly develop prototypes

  • Designing visually appealing icons & and UI assets using Photoshop for mobile games

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